You will realize that a ballista kills an archer When Artillery are used against ranged (except probably mounted archer of EMA) - let’s say you use ballista vs archers. Its superior range, however, can cover all these bad stats when used properly. Let’s start from the artillery, the type of unit often overlooked by a new player because it has awful A/D stats. ******** Explanation of each type of unit in details: ******** (it might look weird such as artillery counters itself or light/ranged can deal with each other but I’ll explain) Ranged counters Heavy/Ranged, can deal with Lights/Fastsįast counters nothing really, sorry. Heavy counters Light, can deal with Fasts Light counters Fasts, can deal with Ranged/Artillery ******** The REAL TOUGH COUNTER table, in my opinion, are as follows: ********Īrtillery counters Ranged/Heavy/Artillery Just because there are a lot of ranged opposite, is often not a good idea. For example, trying to use a lot of fasts Please note that, although this is the “what have bonus against what" info, this is BY NO MEANS a “what-counters-what" info. Ranged: A/D bonus against Heavy, A bonus on rocks Heavy: A/D bonus against Light, D bonus on plainsįast: A/D bonus against Ranged, No bonus, cannot move into rocksĪrtillery: A/D bonus against Heavy, A bonus on Hills, cannot move into swamps or rocks Light: A/D bonus against Fast, D bonus in forest/bushes So please make sure you read through the whole thing and not skipping it halfway. Please beware that, although *some* content might look similar to those guides you can found on forums/youtube, there are also much content that are not. The units have completely different attributes from PE onward.) (Note: This post is based on units up to LMA and maybe CA-Indy. OK this is about some basic (but important) concepts on attacking with your troops.
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